Guide

Clean the Anime Figures Figure Placement Guide

Quick answer

Place figures using the confirmed interaction controls and troubleshoot rejected placements without guessed slot locations.

Review record
Published: Last reviewed: Patch-sensitive facts are reviewed after major updates

Quick answer

Figures are scattered around the store and must be placed back. Carry a figure to a placement interaction and press E on PC or RT on controller. If you need to release it rather than place it, press Q or LT. PC number keys switch the held figure.

If a placement fails, diagnose it in this order before leaving the area: confirm you used E/RT rather than Q/LT, adjust your facing and distance until the placement interaction is targeted, then test another visible match with the same held figure. A rejection usually means input, targeting, or match uncertainty; the official listing does not publish a complete slot map.

Clean the Anime Figures is the Puzzle game by Jobless Cleaners and supports up to 20 players. The current description announces a new map status, but it does not publish an exact figure-to-slot list.

Place a figure

  1. Pick up a loose figure with E or RT.
  2. Keep track of the figure you are currently carrying.
  3. Move toward a display or position that presents a placement interaction.
  4. Face the interaction and press E or RT again.
  5. Confirm that the figure remains in the position and is no longer held.

If the slot rejects the figure

  1. Check that you pressed the pickup/place input, not Q or LT, which only drops.
  2. Reposition your character so the placement interaction is targeted.
  3. On PC, use the number keys to switch the held figure, then retry.
  4. If it is still rejected, drop the figure and test a different visible match.

This method separates an input problem from a matching problem. If E/RT works elsewhere, the rejected position may require a different figure; if it never triggers, adjust your facing and interaction distance.

Figure placement troubleshooting

ProblemLikely causeFix
Figure won't placeThe placement interaction is not targeted, or the held figure does not match that display.Keep the figure held, face the display directly, adjust distance, and press E or RT once.
Wrong figureThe active held figure is not the one you intended to test.On PC, use the number keys to switch before trying the placement again.
Cannot pick up another figureYou may still be carrying a figure, or your held capacity is full.Place the current figure with E/RT or drop it with Q/LT before collecting another.
Poor interaction angleYour character is beside or behind the target instead of facing the accepted interaction.Move to the front of the shelf or display, pause, then retry the pickup/place input.

Do not treat Q or LT as a placement fix. Those inputs drop the held figure and can make it harder to tell whether the shelf rejected the figure or the input was wrong.

Work through the current map efficiently

Search locally before crossing the entire map. Pair one loose figure with one nearby placement attempt, then expand your search radius. That keeps each test understandable and reduces the chance of forgetting which figure you carried from another area.

The official listing does not provide room coordinates or named slot assignments. Use the Map Overview for confirmed map context and Pick Up and Place Figures for a focused control walkthrough.

Treat the figure's appearance as your first clue. Compare the character shape, colors, pose, hair, outfit, and any distinctive accessories against nearby displays before carrying it across the whole store. A shelf group that already contains similar-looking figures is a stronger candidate than a distant area with no visual connection.

Watch the placement interaction, not just the shelf art. Stand close enough for the game to target the display, face the spot directly, and press E or RT once. If the interaction accepts the figure, it should leave your held state. If it stays held, keep the same figure selected and test another plausible display so you are changing only the position.

When the nearby group does not work, expand the search by landmarks: the aisle, wall display, shelf cluster, counter, or room feature closest to where you found the figure. This keeps the search path reproducible without inventing a coordinate table or claiming an official slot map.

Diagnose placement in three passes

Use the same held figure for each pass so that only one variable changes at a time.

Pass 1: confirm the input

Return to a loose figure and verify that E or RT can pick it up. If pickup works, the input itself is active. Do not use Q/LT for this test because those controls release a held figure.

Pass 2: confirm the target

At the attempted placement, face the interaction directly and adjust your distance. Press E/RT once after repositioning. Moving sideways or standing behind the display can make it unclear which object is being targeted.

Pass 3: confirm the match

If the interaction is targeted but the figure remains held, test another visible match. On PC, use the number keys when you need to select a different held figure. The official controller list does not include a switch input, so no controller button is assigned here.

Common failure modes

  • Accidental drop: pick the figure up again with E/RT. Q and LT release it without completing a return.
  • No placement response: change facing and interaction distance before changing the figure. This distinguishes a targeting problem from a matching problem.
  • Repeated rejection at one display: try another visually plausible position nearby. The creator's listing confirms the return objective but not exact figure-to-slot rows.
  • Unclear active figure on PC: use a number key to switch and repeat the test with a known selection.
  • Held state is full: place or drop one figure before collecting another. Read the live counter rather than assuming a fixed capacity.

Frequently asked questions

What confirms that a placement succeeded?

The practical confirmation is that the figure leaves your held state and remains at the position after E/RT. A drop is different because it uses Q/LT.

Is there an official coordinate for every figure?

No coordinate table appears in the reviewed official Roblox listing. This guide therefore uses an interaction test instead of guessed shelf coordinates.

Is the store a multiplayer area?

The official games API lists a 20-player server limit. Other players can share a server, but the documented E/RT placement input remains the same.

Should I cross the whole store after one rejection?

Not immediately. Test nearby visual matches first and expand the search radius only when the local group does not accept the figure. That keeps the original pickup context easier to remember.

Can this guide name the correct shelf for every character?

No. The available official evidence defines the objective and controls, not a complete named mapping. The guide stops at what can be checked through the live placement interaction.