Figures

Clean the Anime Figures Figure Finder

Quick answer

A source-linked Figure Finder for promotional character groups, evidence-backed location notes, and the observed 628-target gameplay counter.

Review record
Published: Last reviewed: Patch-sensitive facts are reviewed after major updates

Quick answer

Public gameplay frames show the collection counter reaching 31/628, 68/628, and 100/628, which confirms a gameplay-observed total of 628 figure targets in that recorded Huge Store session. The creator's official promotional images visibly feature character designs from Chainsaw Man, Hatsune Miku/Vocaloid, Jujutsu Kaisen, Death Note, One Piece, Dragon Ball, Blue Lock, Naruto, Frieren, and Re:Zero.

This Figure Finder separates what the official art clearly shows from a complete in-game checklist. It is not a complete 628-name roster, and it does not claim that every promotional character is a separately named collectible row.

Figure Finder evidence table

Use this table as the database entry point for location work. Rows stay incomplete until the evidence shows a specific store area and return spot.

FigureSeriesIdentificationStore areaReturn spotStatusEvidence
Chainsaw Man designChainsaw Manvisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media asset 119052293191937
Power designChainsaw Manvisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media asset 119052293191937
Hatsune Miku designHatsune Miku / Vocaloidvisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media asset 119052293191937
Yuji Itadori designJujutsu Kaisenvisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media assets 119052293191937, 82595946814839
Satoru Gojo designJujutsu Kaisenvisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media assets 119052293191937, 82595946814839
Light Yagami designDeath Notevisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media asset 119052293191937
Ryuk designDeath Notevisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media asset 119052293191937
Monkey D. Luffy designOne Piecevisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media assets 82595946814839, 101906326038747
Goku designDragon Ballvisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media assets 77977624841317, 79515735177914, 101906326038747
Blue number-11 football figure groupBlue Lockvisible in official promotional imageunknownneeds evidencepromotional group onlyRoblox media assets 77977624841317, 79515735177914
White-and-gold mage figure groupFrierenvisible in official promotional imageunknownneeds evidencepromotional group onlyRoblox media asset 82595946814839
Naruto Uzumaki designNarutovisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media asset 101906326038747
Rem designRe:Zerovisible in official promotional imageunknownneeds evidencepromotional ID onlyRoblox media asset 101906326038747
Loose figure targets shown by the counterunknown31/628, 68/628, and 100/628 gameplay framesHuge Store, exact area unknownneeds evidencegameplay-observed counter onlychasmovingcastle video at 08:47, 14:02, 19:35

The table deliberately allows unknown and needs evidence. A reliable row needs all of these facts: the visible figure, the source of the identification, the store area where it was found, the return spot that accepted it, and the evidence that ties those pieces together.

Confirmed promotional character groups

Series or group visible in Roblox mediaClearly recognizable examplesRoblox image asset
Chainsaw ManChainsaw Man, Power119052293191937
Hatsune Miku / VocaloidHatsune Miku119052293191937
Jujutsu KaisenYuji Itadori, Satoru Gojo119052293191937, 82595946814839
Death NoteLight Yagami, Ryuk119052293191937
One PieceMonkey D. Luffy82595946814839, 101906326038747
Dragon BallGoku77977624841317, 79515735177914, 101906326038747
Blue Lockblue number-11 football figures77977624841317, 79515735177914
Frierenwhite-and-gold mage figures82595946814839
NarutoNaruto Uzumaki101906326038747
Re:ZeroRem101906326038747

What the gameplay frames add

The 45:47 video by chasmovingcastle shows a dense store with figures both standing and lying on the floor. Its automatically generated public scene frames display:

  • 08:47: 31/628 collected, 2/2 held.
  • 14:02: 68/628 collected, 3/3 held.
  • 19:35: 100/628 collected, 0/4 held.

The repeated denominator is the strongest available evidence for the 628-target count. The changing held values indicate that carrying capacity can differ during progression, but the frames do not expose every figure's internal name.

Use this index while playing

  1. Treat 628 as the recorded session target, not a hand-authored list of 628 guessed names.
  2. Match figures by their visible design and nearby shelf location.
  3. Pick up and place with E on PC or RT on controller.
  4. Use Figure Placement when a shelf rejects the held figure.

Watch the source gameplay video on YouTube.

Build a reliable personal checklist

The recorded 628 denominator is useful as an overall progress reference, but it is not a substitute for a sourced list of 628 names. Use a visual checklist that records only what you can distinguish in your own session.

  1. Read the current collected counter before starting a section of the store.
  2. Choose one nearby display group and note a distinctive visual trait: color, silhouette, clothing, hair, weapon, or pose.
  3. Pick up a loose figure with E on PC or RT on controller.
  4. Test a visually plausible nearby placement. If it is rejected, keep the observation local instead of assigning an unsupported character name.
  5. After an accepted placement, check whether the collected counter changed.
  6. Record the new counter and move to the next loose figure in the same area.

This method keeps three different facts separate: a design visible in official promotional media, a figure visible in gameplay, and a confirmed collectible name. The first two are supported by the current sources; a complete mapping between them is not.

Common identification mistakes

  • Treating promotional art as a complete roster: the Roblox media API confirms visible character groups, but it does not state that every pictured design is a separately named collectible.
  • Turning a visual resemblance into a formal row name: use neutral visual notes when the game does not display a name. A white-and-gold mage design can guide a search without proving an internal label.
  • Assuming the 628 counter is timeless: it is repeatedly visible in the cited recorded session. Future updates may change the live total, so compare it with the counter shown in your current server.
  • Confusing Held capacity with collection progress: 31/628 records collection progress in the cited frame, while 2/2 describes the observed Held state. They answer different questions.
  • Crossing the store after every rejection: try another plausible match in the local shelf group first. A short search radius makes it easier to remember the loose figure's original area.

Frequently asked questions

Does this page contain all 628 figure names?

No. The gameplay source supports the 628 denominator through frames at 08:47, 14:02, and 19:35. It does not expose 628 readable names.

Where do the character groups come from?

They come from creator-uploaded assets returned by the Roblox media API. The table records recognizable designs visible there and deliberately avoids claiming a complete collectible roster.

Why might my counter differ?

The video is evidence of one recorded Huge Store session. An updated live server can show different content. Use your in-game counter as the current value and treat 628 as the sourced recorded total.

How do I place a figure after identifying it?

Use E on PC or RT on controller at the placement interaction. Use Q or LT only to drop. The focused troubleshooting sequence is in Figure Placement.