Clean the Anime Figures Figure Finder
Quick answer
A source-linked Figure Finder for promotional character groups, evidence-backed location notes, and the observed 628-target gameplay counter.
Quick answer
Public gameplay frames show the collection counter reaching 31/628, 68/628, and 100/628, which confirms a gameplay-observed total of 628 figure targets in that recorded Huge Store session. The creator's official promotional images visibly feature character designs from Chainsaw Man, Hatsune Miku/Vocaloid, Jujutsu Kaisen, Death Note, One Piece, Dragon Ball, Blue Lock, Naruto, Frieren, and Re:Zero.
This Figure Finder separates what the official art clearly shows from a complete in-game checklist. It is not a complete 628-name roster, and it does not claim that every promotional character is a separately named collectible row.
Figure Finder evidence table
Use this table as the database entry point for location work. Rows stay incomplete until the evidence shows a specific store area and return spot.
| Figure | Series | Identification | Store area | Return spot | Status | Evidence |
|---|---|---|---|---|---|---|
| Chainsaw Man design | Chainsaw Man | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media asset 119052293191937 |
| Power design | Chainsaw Man | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media asset 119052293191937 |
| Hatsune Miku design | Hatsune Miku / Vocaloid | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media asset 119052293191937 |
| Yuji Itadori design | Jujutsu Kaisen | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media assets 119052293191937, 82595946814839 |
| Satoru Gojo design | Jujutsu Kaisen | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media assets 119052293191937, 82595946814839 |
| Light Yagami design | Death Note | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media asset 119052293191937 |
| Ryuk design | Death Note | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media asset 119052293191937 |
| Monkey D. Luffy design | One Piece | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media assets 82595946814839, 101906326038747 |
| Goku design | Dragon Ball | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media assets 77977624841317, 79515735177914, 101906326038747 |
| Blue number-11 football figure group | Blue Lock | visible in official promotional image | unknown | needs evidence | promotional group only | Roblox media assets 77977624841317, 79515735177914 |
| White-and-gold mage figure group | Frieren | visible in official promotional image | unknown | needs evidence | promotional group only | Roblox media asset 82595946814839 |
| Naruto Uzumaki design | Naruto | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media asset 101906326038747 |
| Rem design | Re:Zero | visible in official promotional image | unknown | needs evidence | promotional ID only | Roblox media asset 101906326038747 |
| Loose figure targets shown by the counter | unknown | 31/628, 68/628, and 100/628 gameplay frames | Huge Store, exact area unknown | needs evidence | gameplay-observed counter only | chasmovingcastle video at 08:47, 14:02, 19:35 |
The table deliberately allows unknown and needs evidence. A reliable row needs all of these facts: the visible figure, the source of the identification, the store area where it was found, the return spot that accepted it, and the evidence that ties those pieces together.
Confirmed promotional character groups
| Series or group visible in Roblox media | Clearly recognizable examples | Roblox image asset |
|---|---|---|
| Chainsaw Man | Chainsaw Man, Power | 119052293191937 |
| Hatsune Miku / Vocaloid | Hatsune Miku | 119052293191937 |
| Jujutsu Kaisen | Yuji Itadori, Satoru Gojo | 119052293191937, 82595946814839 |
| Death Note | Light Yagami, Ryuk | 119052293191937 |
| One Piece | Monkey D. Luffy | 82595946814839, 101906326038747 |
| Dragon Ball | Goku | 77977624841317, 79515735177914, 101906326038747 |
| Blue Lock | blue number-11 football figures | 77977624841317, 79515735177914 |
| Frieren | white-and-gold mage figures | 82595946814839 |
| Naruto | Naruto Uzumaki | 101906326038747 |
| Re:Zero | Rem | 101906326038747 |
What the gameplay frames add
The 45:47 video by chasmovingcastle shows a dense store with figures both standing and lying on the floor. Its automatically generated public scene frames display:
- 08:47: 31/628 collected, 2/2 held.
- 14:02: 68/628 collected, 3/3 held.
- 19:35: 100/628 collected, 0/4 held.
The repeated denominator is the strongest available evidence for the 628-target count. The changing held values indicate that carrying capacity can differ during progression, but the frames do not expose every figure's internal name.
Use this index while playing
- Treat 628 as the recorded session target, not a hand-authored list of 628 guessed names.
- Match figures by their visible design and nearby shelf location.
- Pick up and place with E on PC or RT on controller.
- Use Figure Placement when a shelf rejects the held figure.
Watch the source gameplay video on YouTube.
Build a reliable personal checklist
The recorded 628 denominator is useful as an overall progress reference, but it is not a substitute for a sourced list of 628 names. Use a visual checklist that records only what you can distinguish in your own session.
- Read the current collected counter before starting a section of the store.
- Choose one nearby display group and note a distinctive visual trait: color, silhouette, clothing, hair, weapon, or pose.
- Pick up a loose figure with E on PC or RT on controller.
- Test a visually plausible nearby placement. If it is rejected, keep the observation local instead of assigning an unsupported character name.
- After an accepted placement, check whether the collected counter changed.
- Record the new counter and move to the next loose figure in the same area.
This method keeps three different facts separate: a design visible in official promotional media, a figure visible in gameplay, and a confirmed collectible name. The first two are supported by the current sources; a complete mapping between them is not.
Common identification mistakes
- Treating promotional art as a complete roster: the Roblox media API confirms visible character groups, but it does not state that every pictured design is a separately named collectible.
- Turning a visual resemblance into a formal row name: use neutral visual notes when the game does not display a name. A white-and-gold mage design can guide a search without proving an internal label.
- Assuming the 628 counter is timeless: it is repeatedly visible in the cited recorded session. Future updates may change the live total, so compare it with the counter shown in your current server.
- Confusing Held capacity with collection progress:
31/628records collection progress in the cited frame, while2/2describes the observed Held state. They answer different questions. - Crossing the store after every rejection: try another plausible match in the local shelf group first. A short search radius makes it easier to remember the loose figure's original area.
Frequently asked questions
Does this page contain all 628 figure names?
No. The gameplay source supports the 628 denominator through frames at 08:47, 14:02, and 19:35. It does not expose 628 readable names.
Where do the character groups come from?
They come from creator-uploaded assets returned by the Roblox media API. The table records recognizable designs visible there and deliberately avoids claiming a complete collectible roster.
Why might my counter differ?
The video is evidence of one recorded Huge Store session. An updated live server can show different content. Use your in-game counter as the current value and treat 628 as the sourced recorded total.
How do I place a figure after identifying it?
Use E on PC or RT on controller at the placement interaction. Use Q or LT only to drop. The focused troubleshooting sequence is in Figure Placement.
